About Me
Game Projects
Writing
Design Blog
More
Finalising the Monster - Aggression vs Collectibles
Completing the core gameplay loop
Further Refinement of the Game
VFX Composition Reflections
Final Project 3 – Finishing the Comp (Nuke Part 2)
Final Project Development 2 – Into Maya
Player Class Mechanics
Final Project Development 1 – Filming and Nuke Part 1
Stalking Monster Designs
Narrative Consideration - characters
AOV’s, Render’s & Light Groups in Nuke
Building a house - level design 2
Maya Match moving, Skydomes, Arnold Renders
Designing the house - level design
Naming the Game
Level Location ideas
Creating HDR Images
3D Camera Projection in Nuke
Refining the early idea
Refining colour and 2D Tracking: Deeper skills development