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Josh 'Riku' Knatt
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joshknatt
Apr 24, 2022
1 min read
Finalising the Monster - Aggression vs Collectibles
joshknatt
Apr 22, 2022
1 min read
Completing the core gameplay loop
joshknatt
Apr 21, 2022
1 min read
Further Refinement of the Game
joshknatt
Apr 18, 2022
2 min read
VFX Composition Reflections
joshknatt
Apr 15, 2022
2 min read
Final Project 3 – Finishing the Comp (Nuke Part 2)
joshknatt
Apr 7, 2022
2 min read
Final Project Development 2 – Into Maya
joshknatt
Apr 3, 2022
1 min read
Player Class Mechanics
joshknatt
Mar 31, 2022
2 min read
Final Project Development 1 – Filming and Nuke Part 1
joshknatt
Mar 27, 2022
1 min read
Stalking Monster Designs
joshknatt
Mar 25, 2022
1 min read
Narrative Consideration - characters
joshknatt
Mar 24, 2022
2 min read
AOV’s, Render’s & Light Groups in Nuke
joshknatt
Mar 16, 2022
1 min read
Building a house - level design 2
joshknatt
Mar 15, 2022
5 min read
Maya Match moving, Skydomes, Arnold Renders
joshknatt
Mar 4, 2022
1 min read
Designing the house - level design
joshknatt
Feb 28, 2022
1 min read
Naming the Game
joshknatt
Feb 25, 2022
1 min read
Level Location ideas
joshknatt
Feb 23, 2022
2 min read
Creating HDR Images
joshknatt
Feb 18, 2022
3 min read
3D Camera Projection in Nuke
joshknatt
Feb 11, 2022
1 min read
Refining the early idea
joshknatt
Feb 10, 2022
4 min read
Refining colour and 2D Tracking: Deeper skills development
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