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Further Refinement of the Game

joshknatt

We've spend a lot of time looking at the realistic end goals of the game lately, and as such some significant changes have been brought in to reflect these.



Instead of a more complex game with class systems and assymetry, we've decided to focus on a specific coop survival horror experience where 2 of the class system ideas have been converted into single use power-ups players can use during gameplay, again time has been spent looking at how to appropriately balance these so that they are not seen as overpowered in the core gameplay loop.


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