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  • joshknatt

Finalising the Monster - Aggression vs Collectibles

With the core gameplay loop complete, and the goal of the game being set, I've completed work on how the aggression of the monster will increase during a match based on the team size and how many collectible the team has collected.

The monster's increased aggression has been developed this way as a means to increase tension in the game as well as communicate progress to the players in a more organic manner.

Below is a table and graph illustrating how the monster's aggression will increase based on collectibles discovered by the team.

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