Guardian's of Aether is very much a narrative focused game. After much time writing, the main narrative is complete. To ensure that pacing is not an issues, I've decided to break the game into chapters that have their own rises and falls in tension. The narrative, at this point, focuses on the story. The next step will be to create scene overviews for each of the main quests and after this select 2 scenes to write out in full.
Linking to the prototype, it is very likely that one of these complete scenes will be the first-person onboarding sequence and most likely a cutscene from later in the game.