Further World Development, finishing the world map
Having begun work on narrative and quest development I revised the world map to involve more details including the areas of the main continent, structures and cities and adding clouds over areas player's will not visit in the game to focus their attention to the main areas they will visit during the main quest line.
Using assets available on Inkarnate I've been able to ensure each of the main cities has a specific aesthetic that will be brought in to the central game later in development. I've also added a series of islands that will be used to develop raids (hard content for endgame) that players will be able to access upon completion of the main story of the game.
Each of these areas will have their own specific story that will extend on the lore and narrative explored in the main game.