Dialogue Scene Development
Using Ink as a prototyping tool, I've been able to develop a series of branching and divergent dialogue options for that demonstrate the dialogue choices available to players in game.
Many games rely on custscenes and dialogue as a passive means of story telling, however Ink has enabled me to be able to craft dialogue that responds to the reactions of the player, hop[efully giving them a more personal experience.
Using Ink I'm also able to produce a clickable dialogue scene that players can interact with to read the dialogue decisions they make. Another upside of using Ink is that it has direct integration into Unity as a game engine, therefore it will allow developers to match the dialogue with scenes in engine as opposed to it remaining as a basic clickable prototype - something I will work on if I have time.