Critical Path Quest Design Part one
Begining to develop the quests for player to work through for Guardians of Aether. Using the models that are common in many MMO's I intend to construct a series of quests for the player to work thorugh for the critical path. This will be the central narrative core of the game, and although there will potentially be side missions and quest for players chosen jobs and to provide further lore on the world, however I want to ensure that the critical path is sorted using quest names to provide some additional information as to what players can expect to see during the course of each quest.
This will be the template for the development of the semi-linear narrative I intend to work on over the next week along with some of the other quest related information including instance names and descriptions.