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  • joshknatt

Critical Path Development 2 - Lining up quests using the semi linear structure

Following the decision to employ a "semi-linear" narrative structure to the quest line, I've reworked the critical path to match this new structure. The images below show the quests and instances for each of the chapters, using the colourschemes set out in the quest overview in the last post green denotes chapters, purple the linear quests and red the quests wherein players will be able to choose the order of completion. The next step is to finihs adding the descriptions to the quest and begin developing this in the prototyping tool...

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