top of page

Solo Project (Lead Designer)

Development Time: 3 Months (Oct 21 - Dec 21)

Roles: Narrative Design, Script and Dialogue Design, Level Design

Solo Project (Lead Designer)

Development Time: 3 Months (Oct 21 - Dec 21)

Roles: Narrative Design, Script and Dialogue Design, Level Design

Solo Project (Lead Designer)

Development Time: 3 Months (Oct 21 - Dec 21)

Roles: Narrative Design, Script and Dialogue Design, Level Design

Guardians of Aether

Solo Project (Lead Designer)

Development Time: 3 Months (Oct 21 - Dec 21)

Roles: Narrative Design, Script and Dialogue Design, Level Design

Guardians of Aether is a narrative-driven semi-linear MMORPG. The game has a semi-linear structure whereby gameplay and story are divided into chapters to ensure there is sustained and high-quality pacing. The term semi-linear in regard to the game relates to the critical path narrative wherein players are given a level of flexibility in the order of quests they complete each chapter and also have ample choice in dialogue choices during cutscenes.

The buttons below link to a video breakdown of the Unity prototype design breakdown as well as the game design and narrative documents, along with links to an Itch.io page where both the Ink and Unity prototypes are downloadable and playable. There is also a video demo of the final Unity prototype and a playable dialogue scene developed in Ink on this page.

bottom of page